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AI Insights · Timothy · October 2022

Top 5 Basketball Games in Argentina Q3 2022: Unified Platform Analysis

Explore the performance of the top 5 basketball games in Argentina during Q3 2022. Find out which apps led in weekly downloads, revenue, and active users.

Top 5 Basketball Games in Argentina Q3 2022: Unified Platform Analysis

During the third quarter of 2022, the top 5 basketball games on a unified platform in Argentina exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance data, sourced from Sensor Tower.

NBA LIVE Mobile Basketball maintained a strong presence with weekly downloads hovering around 10K in early July, before experiencing a gradual decline to around 5.6K in early September. The game saw a peak in downloads at 10.9K in the week of July 4. Weekly revenue showed a downward trend, starting from $554 in the last week of June and dropping to $66 by the end of September. Active users decreased from approximately 65.9K in late June to around 49K by the end of Q3.

NBA 2K Mobile Basketball Game saw fluctuating download numbers, beginning with 5.5K in late June and ending with 2.2K in late September. Weekly revenue exhibited significant variation, peaking at $569 in early August and settling at $295 by the last week of September. Active users followed a similar pattern, starting at 9.5K in late June, dipping to 5.9K in late August, and then rising again to 7.1K by September's end.

Basketball Stars™: Multiplayer from Miniclip.com showed consistent download numbers, averaging around 8K weekly downloads throughout the quarter, with a peak of 8.9K in mid-July. Revenue remained relatively stable, with minor fluctuations, starting at $105 in late June and ending at $150 in late September. Active users started at approximately 31K in late June, peaking at 32K in mid-July, and then decreased to around 27.7K by the end of the quarter.

Mini Basketball experienced a steady download rate, with numbers ranging from 8K in late June to a peak of 8.9K in late September. Revenue showed minor fluctuations, starting at $107 in late June and ending at $89 by the end of September. The game’s active users showed a slight increase from 13.9K in late June to 15.8K in late September, with a notable dip to 10.9K in late August.

SLAM DUNK from TV Animation had relatively stable download numbers, starting at 115 in late June and ending at 86 in late September. Revenue showed an upward trend mid-quarter, reaching $913 in early July, and fluctuated around the $800 mark in August before ending at $571 in late September. Active users declined from 190 in late June to 146 by the end of September.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022